Prerequisites
- An KiteFrost account (sign up free)
- Your
sk_live_...API key from Settings → API Keys
Step 1 - Create an encounter
Define the encounter context. The engine uses your campaign’s project state to generate balanced, flavourful output.Step 2 - Generate a session plan
Pass the encounter id (and any other hooks already in your campaign) to get a full session outline with pacing, contingencies, and boxed read-aloud text.Step 3 - Track items, quests, and notes
A campaign is more than encounters. Track the loot the players are hunting, the quests they have signed on for, and the lore they have uncovered. Every entity has its own dashboard page and its own REST endpoint.Track your loot - create an item
Items are gear, treasures, set pieces, and macguffins. They live alongside NPCs and Places in the campaign and can be referenced from quest rewards, encounter loot, or location inventories.Plan a quest - create a quest with objectives
Quests track multi-step adventure threads. Each quest has a status (offered → active → completed), a list of objectives, and optional links to a quest-giver NPC and reward items.
status: "completed" and link the session that resolved it via completed_session_id.
Capture lore - create a note
Notes are free-form Markdown text - use them for lore, rumours, house rules, and post-session recaps. Pin the ones you reach for every session so they sort to the top.note_type to file the note in a category - lore, rumour, house_rule, recap, secret are common values; the field is free text so use whatever taxonomy fits your table. Pinned notes sort first; the rest sort by most recently updated.
Step 4 - Record session outcomes
After the session, record what actually happened so the project state updates for next time.Next steps
- Browse Encounter endpoints for stat block export and CR adjustment
- Use BYOK to route generation through your own LLM provider key
- Subscribe to
generation.completedwebhooks to stream results to your VTT